Object Surface (m²) to Unlimited, it is not very well known but this setting will derender objects if their surface area is too big, this is commonly used for some basic crash protection but crashers like that have become so rare that these settings have lost most of their value anyway.ģ) Make sure it's not a mesh that's failing to load for some reason (or a sculpt whose texture fails to load) Should that not be enough, turn off Dynamic Level of Detail, it will force all objects to use whatever quality you set.Ģ) Make sure this is not a complexity issue (Jellydolls) For your picture purposes however it should be fine to set it to Ultra. Make sure its set to High (2.0), i do not recommend setting it higher than High other than for taking pictures as it just supports bad LOD even more. You can check this by going into preferences and changing the Object Quality settings 1) Make sure the object doesn't have a bad LOD (many items do because creators don't care and don't optimize)
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